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If You Want to Change the Player, You Have to Change the Game

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Ice-T said it best: “Don’t hate the player, hate the game.” (If you know, you know.)



Translation? Don’t blame people for doing exactly what the system is rewarding them for. If you want different behavior, you’ve gotta rewrite the rules of the game.


Otherwise, you’re just delivering a pep talk while the house burns down.



Incentives run the show.


Charlie Munger once said, “Show me the incentive and I’ll show you the outcome.”

Incentives are the silent architects behind every priority, decision, and outcome—good, bad, or wildly misaligned.


You can throw all the vision decks, town halls, and trainings you want at people, but if your systems reward the old way, guess what you’ll keep getting?

That’s not change. That’s corporate theater.




Behavior is Data. Systems Set the Defaults.


People aren’t resisting change—they’re reading the room.


They’re optimizing based on what’s really rewarded, recognized, and reinforced. Not the posters in the hallway. Not the one-liners in the all-hands.


Want cross-functional collaboration? 👉 Stop only rewarding individual heroics.


Want innovation? 👉 Don’t punish failure.


Want tech adoption? 👉 Tie incentives to using the tool, not just showing up for the demo.


People know how to read between the lines. And those unspoken incentives baked into your structures, systems, and scorecards? They scream louder than your leadership keynotes ever could.




Aligned Incentives = Aligned Behavior


Change fails not because people resist new ideas, but because they resist hypocrisy.


You say, “We empower teams.” But micromanage every decision.


You say, “We care about wellbeing.” But glorify burnout in pursuit of Q3 targets.


That disconnect doesn’t just slow things down—it destroys trust. And without trust, there is no change. Full stop.




So What Do Aligned Incentives Actually Look Like?


Here’s your litmus test:


Can a smart, well-meaning person follow the rules of your system and accidentally do the right thing?


If the answer is no, you’ve got a design problem.


Aligned incentives are:


  • Clear – Everyone knows what gets rewarded (formally and informally).

  • Consistent – No mixed messages from leaders or legacy KPIs.

  • Connected – Directly tied to the behaviors and outcomes you actually want.


Yes, this might mean rethinking comp plans, performance reviews, or even leadership bonuses. But it’s better than dragging your change effort through quicksand while wondering why no one’s moving.




Change the Game. Not Just the Players.


If you want sustainable behavior change, don’t just talk about it. Design for it.


Because when incentives are aligned, change stops feeling like a push—and starts feeling like a pull.


People move—not because they were told to—but because it finally makes sense.


And when change makes sense, it sticks.


The real unlock in transformation isn’t about more effort. It’s about removing

friction and aligning the forces that already drive us.


Let the system do the heavy lifting.


How are you changing the game?


 
 
 

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